About This Game X Caeli is a unique fusion of bizarre comedy, classic arcade gameplay, nostalgic art style inspired by the 90's anime, extreme nerdyness, match-3 puzzler, intense romancing and hardcore logic experience. It consists of Visual Novel story-telling with dialogue choices and space arcade part where every wave of enemies is a riddle that you must solve by assembling your spaceship into an answer. Our scenes are memorable and our combat is very challenging and highly rewarding. Features: - 12 Hours of reading time. - 72 highly original CGs. - All VN art is done by one man – our talented ShadowWind. - 20+ hours of space arcade time with high replayability. - Innovative gameplay that is like nothing else you've experienced. - Big tutorial and adjustable difficulty: from casual to extremely challenging. - Six girls to romance: an overly heroic captain, an ever-drunk inventor, easygoing cyberninja, greedy rogue psion, stalker-ish and obsessed doctor and cute&naive superweapon. - Our girls have strong and non-cliche personality. 7aa9394dea Title: X Caeli: The Iron Hand of LoveGenre: Action, Adventure, Casual, Indie, RPG, Early AccessDeveloper:Nerd Commando Game StudiosPublisher:Nerd Commando Game StudiosRelease Date: 5 Jul, 2019 X Caeli: The Iron Hand Of Love Activation Code [Crack Serial Key x caeli the iron hand of love. x caeli the iron hand of love I played the game after the release (without success, really) and decided to try again now. That was a mistake. I've watched dev 's "how-to-play" vids, I've choosen the lowest difficulty, but still I don't know how to bit the first wave. Now it has the tutorial, but it doesn't help much. It teaches you how to move\/shoot and hangs just after that. So, dear player, no tutorial for you today. And you know what, all your weapons just suck. You can't blow up your enemies using the weapons, oh no. You should play strange `puzzle` game coloring your emenies in right colors just to have any chance to kill a single one. But your enemies have good old weapons which spread bullets all around the screen, so you will literely have no change to dodge them. I don't understand why the devs decided to make the game unbelivebly difficult. Is it so hard to add some newbie friendly mechanics which helps to get into the game? I don't think so. It seems the game is consciously designed as a torture, just to make sure that you will never ever run it again.. I played the game after the release (without success, really) and decided to try again now. That was a mistake. I've watched dev 's "how-to-play" vids, I've choosen the lowest difficulty, but still I don't know how to bit the first wave. Now it has the tutorial, but it doesn't help much. It teaches you how to move\/shoot and hangs just after that. So, dear player, no tutorial for you today. And you know what, all your weapons just suck. You can't blow up your enemies using the weapons, oh no. You should play strange `puzzle` game coloring your emenies in right colors just to have any chance to kill a single one. But your enemies have good old weapons which spread bullets all around the screen, so you will literely have no change to dodge them. I don't understand why the devs decided to make the game unbelivebly difficult. Is it so hard to add some newbie friendly mechanics which helps to get into the game? I don't think so. It seems the game is consciously designed as a torture, just to make sure that you will never ever run it again.. I played the game after the release (without success, really) and decided to try again now. That was a mistake. I've watched dev 's "how-to-play" vids, I've choosen the lowest difficulty, but still I don't know how to bit the first wave. Now it has the tutorial, but it doesn't help much. It teaches you how to move\/shoot and hangs just after that. So, dear player, no tutorial for you today. And you know what, all your weapons just suck. You can't blow up your enemies using the weapons, oh no. You should play strange `puzzle` game coloring your emenies in right colors just to have any chance to kill a single one. But your enemies have good old weapons which spread bullets all around the screen, so you will literely have no change to dodge them. I don't understand why the devs decided to make the game unbelivebly difficult. Is it so hard to add some newbie friendly mechanics which helps to get into the game? I don't think so. It seems the game is consciously designed as a torture, just to make sure that you will never ever run it again. Winter is here along with “White Standers” (1.0.2.3): We have worked very hard to deliver this patch and provide you with as many bug fixes, and as much new content, as possible. We hope you will like our mild, snowy weather and rain, which can affect your gameplay. You can check out the new weather and wind effects along with “White Standers”. https://www.youtube.com/watch?v=4Z4rvkQ5_rI Patch notes (ver. 1.0.2.3):. Divine Patch 0.7 Is Released!: This patch is the biggest one we've had to this date. The changes are so numerous that they're almost beyond any attempts to recount them. I'll try, though.- New GUI: prettier, simpler and better organized. It should make a ship's assembly to be a much less complicated ordeal. It's also much easier to track your ship's combat status right now.- Constructor Demo: clicking on the equipment pieces will now provide a brief demonstration of their abilities so you can easily understand what exactly they're doing. X Caeli is a very complex game and so we've tried to smoothen the entry barrier as much as possible.- Gameplay Overhaul: I won't be listing the changes to the specific pieces of equipment as all of them has been changed. Yes, all of them. In many cases, rather dramatically. It's almost a new game. And much better at that (and keep in mind that the old one was not too shabby). So I'll describe the key points instead.Extra build flexibility: now you have the option to swap your second Gun for an additional Tactic or Spell. Which increases the number of available strategies most profoundly.- Color identity: now enemy colors are not mere indicators for the match-3 system, they also bear impact on the foes. Red foes explode better, green foes are slower, blue foes will give you more Spirit and yellow foes are not that good at attacking. Now you can manipulate your enemies' colors to shape their wave to your heart's content.- Spirit resource: we've added an additional currency to the in-game economy which mostly governs the spells. Previously, they relied upon cooldowns but that system is not as flexible as the new one. You get some initial Spirit and then the only way you get extra is by killing the foes and devouring their souls in most horrifying manner – Spirit is not being sold in walmarts, y'know. Spirits are but, uh, nevermind. We've also added some options for “breeding” the foes so you can harvest additional Spirit that way. And, of course, it's income will heavily depend on your ship's build.- Six additional Spells: Spirit would get rather boring without any fancy ways of burning through it so we've added them. From boss-killing to vampirism to invulnerability, our spells now cover a lot of ground.- Two additional Tactics: so now there's a dirty dozen of them. Many of the older ones have been reworked for the better flexibility and the bigger combo potential.- Better combo setup: X Caeli is a puzzle first and foremost and, previously, too much guns were focusing on sheer damage alone. Which is not what you need to solve stuff that can't be solved by brute force alone. Now, more guns are focusing on the various ways of enemy and environment manipulation. More ways to change their color, more options to reposition them and, as I've mentioned, even exotic stuff like breeding new foes. Which is much stronger than it actually sounds. As a result, there's much more interactions to discover.That's that. I've tried to keep the game short but the resulting changes made game anything but shorter – you can easily play additional 10-20 hours thanks to them. Enjoy.Next on the agenda – finishing the Visual Novel part (and applying some better editing to the English translation).. Early access to the release. Part 2 (DX11)!: The release of Life is Feudal: Your Own is getting even closer and now we are giving you the ability to take a sneak peek at the pre-release (beta) version, before the full version is available for everyone! In order to check it out, you will need to switch to the beta branch. Full instructions are available here[docs.google.com].Do not forget to send us your crash reports and feedback, as well as bugs via our bug reporter[lifeisfeudal.com].. Patch 0.2.2: - Windowed mode is now available (disabled by default).- V-sync mode is now available.- Control settings are now properly saved.- Key bindings can now be swapped.- There should be less issues with loading screen.- Longinus & Cyclops interaction fixed.- Small issues with Thorns, Gehenna & Beholder fixed.- Screen refresh rate option is now available.. (Hotfix) More Fixes (1.3.4.13): Just a quick ninja patch to fix some recently added bugs.Patch notes (ver. 1.3.4.13):. Hotfixes, because Big Patches need some love too :) (0.3.1.0): We are sorry for any inconvenience that we caused by letting a few painful bugs slip past our QA team. This hotfix patch is devoted to fixing a number of bugs that we prioritised and have so far managed to fix in one day. . Once again we would like to say thank you for the support and passion of our community. While we always send our patches through a tough QA process, some bugs may only be picked up on a larger scale. Your support and feedback on our bug tracker greatly helps speed up the process of finding these issues.Patch notes (ver. 0.3.1.0): Fixed tree logs being unable to be moved, after being chopped down Fixed issue that made some previously made objects disappear at night even with a decay setting set to 0 Live trees and tunnels are now properly protected by guild claims Tweaked items sacrifice logic to work in a more sensible way Only leader of the guild can destroy objects on his/her guild claim Guild rename should work properly for all players Fixed physics bug that allowed your head to get stuck in low ceilings if you try too hard... Fixed occasional client crash that reproduced randomly Fixed claim supports points visualization in GUI Added objectDecayRate tag to default world config Trespassing message can now be marked as unimportant (in system chat only). First localizations, network overhaul, along with some fixes (0.7.6.2): Аnthill: the only word we can use to describe how the studio looks right now. While juggling quite a lot of work simultaneously, in order to prepare the playable DX11 build, as well as a new terraforming tunnel generation system, special attacks and combat system tweaks, plus user voted features - as well as many of our own, we’re wanting to keep on providing other features, along with bug and crash fixes and optimization.On top of all of this, we have implemented the BETA of our localization system with three languages (Russian, Portuguese-Brazilian and French)! Expect that this text may not look completely correct and may be misaligned, but generally, you should be able to see all of the text and voice overs translated.Patch notes (ver. 0.7.6.2):. New Barter system and more stability while creating Your Own world (0.8.0.6): We have completely reworked the mechanism of local world creation and hosting. You should not notice much of a difference, but, hopefully, there will be more stability while performing the task. Thanks to significant help from BasilMod’s author, we have included a barter system (player to player) into our official build. We had also SIGNIFICANTLY reworked skill progression formula towards planned concept of fast 30, 60 lvl progression, normal 90 lvl progression and INSANELY hard progression to 100 lvl of a skill. Make sure that you have altered your server skill multipliers accordingly. Enjoy!Patch notes (ver. 0.8.0.6):
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X Caeli: The Iron Hand Of Love Activation Code [Crack Serial Key
Updated: Mar 31, 2020
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